ZayroPlay
LAST SAFE STEP
Guest

Last
safe
step

Every tile you leave cracks behind you. Your one power: rewind to your last safe step, and rewinds run out.

5 BAYS 4 BAYS EXIT
Fig. 1 — walk the plan; the plan forgets you.

Step lightly

  1. Reach the yellow exit. Leaving a solid tile cracks it; leaving it again creates a hole. Hatched tiles collapse after one departure. Start and exit tiles never collapse.
  2. Z rewinds one step. Stepping into a hole costs a rewind and keeps you on your current tile. No rewinds left, run over.
  3. Collect shards for extra Bridges. The yellow cell is the exit.
  4. Tools: 1 Reveal a route for 4 seconds, 2 Bridge a collapsed tile nearby, 3 Freeze Sentinels for 4 turns.
  5. Sentinels move after you do. Sharing a cell forces a rewind. P pauses.
NotesSheet N-1

Settings

SettingsSheet S-1

Drawing index

IndexSheet 00

Save slots

Records3 slots

Paused

Reach the yellow exit using WASD or arrow keys. Solid tiles crack on your first departure and collapse on your next; hatched tiles collapse immediately. Start and exit tiles stay safe. Press Z to rewind one step. Falling costs a rewind; with none left, the run ends. Use 1 to reveal a route, 2 to bridge a nearby hole, and 3 to freeze sentinels for four turns.

HoldP to resume

Clear

Room clearedStep remembered

Out of rewinds

Floor goneSheet superseded
ECHO
Click or Space