| STORY | First Step | ||
|---|---|---|---|
| Room | 1/16 | Rewinds | 0 |
| Steps | 0 | Shards | 0 |
| Best | — | Level | 1 |
Reach the yellow exit · Tiles break behind youWASD / arrows · MoveZ Rewind · P Pause
Step lightly
- Reach the yellow exit. Leaving a solid tile cracks it; leaving it again creates a hole. Hatched tiles collapse after one departure. Start and exit tiles never collapse.
- Z rewinds one step. Stepping into a hole costs a rewind and keeps you on your current tile. No rewinds left, run over.
- Collect shards for extra Bridges. The yellow cell is the exit.
- Tools: 1 Reveal a route for 4 seconds, 2 Bridge a collapsed tile nearby, 3 Freeze Sentinels for 4 turns.
- Sentinels move after you do. Sharing a cell forces a rewind. P pauses.
NotesSheet N-1
Settings
SettingsSheet S-1
Drawing index
IndexSheet 00
Save slots
Records3 slots
Paused
Reach the yellow exit using WASD or arrow keys. Solid tiles crack on your first departure and collapse on your next; hatched tiles collapse immediately. Start and exit tiles stay safe. Press Z to rewind one step. Falling costs a rewind; with none left, the run ends. Use 1 to reveal a route, 2 to bridge a nearby hole, and 3 to freeze sentinels for four turns.
HoldP to resume
Clear
Room clearedStep remembered
Out of rewinds
Floor goneSheet superseded
ECHO
Click or Space